the “Alecto but in dumb memes” post from a WHILE back just got some notes last week…. i should probably finish the part two i had planned since uuuhh *looks at watch* two years ago, shouldn’t i. maybe then they’ll Also announce something that immediately makes it obsolete in four days, like last time! it WOULD be funny tbh

deluxetrashqueen:

Larian studios: “Haha yeah isn’t it funny that you can sleep with a druid in bear form? That’s so–Look at me, look me in the eyes. there is no such thing as an "evil race”. the players handbook is full of shit. personality traits based on race and species are bullshit. Every individual has the capacity for good an evil based on circumstances

*wizards of the coast security tries to drag them off stage*

Larian, clinging to the microphone: "DRAGONBORN HAVE TAILS! TIEFLINGS CAN BE PURPLE! QUEER CHARACTERS HAVE EVERY PLACE IN FANTASY MEDIA! YOU CAN AND SHOULD ROMANCE MIND FLAYERS NO! NO! LOOK AT ME! DRINKING POTIONS IS A BONUS ACTION! DON’T BELIEVE THEIR LIES!

soo ive seen a lot of posts on how to be a better dm, but do u happen to have any tips for how to be a better player? like tips on how to improvise/roleplay better or just things that you wish your players did more?

Anonymous

ladytabletop:

ladytabletop:

First off, Anon, I am so sorry it’s taken me a while to get to this. I wanted to do it justice, and with the wedding, I let the blog fall to the wayside. But though the answer is long overdue, I hope it helps.

SO YOU’RE PLAYING DND

We talk so so much about GMs needing to accommodate players and needing to make sure players are having fun and just How to Be a Good Storyteller/Improviser/Mechanical Genius/Memory Gremlin/Mediator/Babysitter/Friend/Person, but you’re right, we rarely touch on the other side of that equation. We expect a lot of our gamemasters, and they do carry a lot of responsibility when it comes to a DnD game. But we as players can definitely make that process easier, and we should! Everyone at the table should be having fun, including the GM. Here’s some ways that you, the player, can help facilitate that.

Before the Game:

Make a character that will fit in the world/campaign you’re playing in. GM’s should help accommodate you, but if you make a lone wolf dragonborn barbarian with a deep seated hatred of nobility in a game that’s mostly political intrigue, that’s kind of your bad, bro. Oddball concepts and characters that defy tropes of the setting can work, but don’t break the flavor/nature of the game before it’s even begun! I promise you the GM wants to make your concept work, but they also want the spirit of their setting to continue to work as intended. Player/GM relationships need to be about compromise.

Make a character that meshes with the party (or will in the future). I’m talking about this from a purely flavorful standpoint. If you make a loner vigilante who screws everyone over, not only is that taking enjoyment away from other players, it’s making more work for the GM. You don’t have to start out with a ‘we’re one big family’ attitude, but you should have a character who is open to working with others, or who will change and grow in that direction.

Talk to the GM about your character. Unless you’re playing a really impromptu session, or the GM specifically said not to, you should definitely discuss your concept and even mechanical build with the GM! It can help them seed story hooks for your character and build challenges that test your class. Obviously this is less of an option in Adventure League play, but we’re talking about private campaigns for now.

Come to the table with a positive and open-minded attitude. I hope that you are playing because you want to. Let the GM know you’re excited! Actively engage and participate in things at the table, both in and out of character. Be open to things not going your way, cause they can’t always, and try to be good-natured about obstacles and changes in the game.

This last one segues us into

At the Table:

Be distinct in the difference between in character and out of character. This is probably something your table needs to discuss, whether you’re using a hand sign and everything else is considered in character, or if you have to specify that you’re speaking in character, or what. But I love it when players use voices or otherwise signify that they are in character. General roleplay tips can be found here!

Be gracious about accepting when you’re wrong. Look, I’ve seen my share of arguments at the table. I’ve been in a few of them, and they suck. When you’re disputing something, take a second to step back and ask yourself if it matters in the long run before you push the issue. Don’t argue for the sake of being right - we’re all wrong sometimes! And while you shouldn’t let a GM make unfair rulings, you should also be open to house rules, even if you disagree. It’s not your table, and if you want to open the issue for further discussion, you should do so outside the game.

Be aware of your fellow players. There are going to be sessions where some players are more relevant than others, especially in story driven games. That’s okay! Recognize when it’s an opportunity for someone else to have the spotlight, and help them recognize those moments too! In an ideal world, everyone gets the spotlight every time, but the reality is that sometimes you gotta recognize when it’s your time to pull back a little bit and let other players take the lead. Being aware of other players and having an open dialogue about your characters can also help you bring them more into the game if they’re feeling out of it. I love when my players help each other in this way.

Be aware of the story. Look for story hooks, and go after them when you find them! I love it when my players make decisions that are narratively interesting, even if they’re not the smartest decisions or even if it pushes their character in a new/different direction. There’s nothing more frustrating as a GM than laying out a variety of story hooks and having the players ignore them. That being said, if you’re not interested in the story hooks, tell the GM what you would be into.

Be open to character change. This is a huge one. So often we talk about people who say, “It’s what my character would do.” This is fine, and in fact you should know your character’s ideals and traits. But you gotta acknowledge that people change, and if a character decision is gonna be narratively destructive or just in general going to cause a lot of unnecessary strife in or out of game, you should ask yourself if that’s the decision you want your character to make, rather than being less stubborn and making the character change a bit. Balance between what the character wants and what is good for the table is important.

Communicate. In general, I really like having feedback from players on how they enjoyed sessions, things that worked/didn’t work, what they’re excited for, theories about the plot, and what I like to call the character check, which is when they give me an update on the emotional and moral state of their character. Knowing these things can help me make sessions feel more personal, like they’re tailor-made for the party. Most importantly, though, I like to know if they’re having fun. I want them to come talk to me if there are issues, because I can’t resolve them if I’m not made aware of them!

I hope this helps! Happy gaming!

Amending this to say - this goes for any game you play. A little self-awareness and willing to communicate goes a long way at the table. Some games are much better at facilitating cohesive play than others, but you still should be mindful!

not-terezi-pyrope:

not-terezi-pyrope:

“Should trans women be allowed to compete in women’s sports” I don’t think there should be women’s sports. I think it’s a silly artificial construction that only upholds the gender binary while it’s benefits are incidental and would be better addressed directly.

Care about giving people with different body types and muscle mass a shot? Split your league by weight categories like boxing, or some other direct physical measurement. Gender is at best a poor proxy for these and we only do it because we still treat women are a different species. “But that still wouldn’t be fully fair to everyone?” Sport isn’t fully fair, it’s about rewarding people with the most biological advantage. That’s the whole point of it.

You want to give more sporting opportunity to women and minorities specifically? Okay then do that. Create your own opportunities league, but if we’re giving up the pretense that it’s about essential biological advantage then you better let trans women in.

What’s that, the extra league would be treated as a novelty afterthought and would lack the prestige of the real main event? You mean like how women’s events were treated when they were introduced? True! In fact women’s leagues are still largely treated as secondary now, and you know how we can fix it? Make the main leagues open to everyone with weight, height or muscle mass categories so that people with different body types can excel. Like I suggested before. Problem solved.

Women’s sport is bad actually.

Can’t wait for the terfs to find this and be like “mask off!!! The TRAs want to abolish women’s sport!” Yeah lol die mad about it. You may be happy with your condescending secondary leagues but not me. Open up sport categories based on attributes that actually matter to the sport, not binarist fiction.

If you are convinced that all woman would still universally lose to all men even when correcting for things like gross muscle mass difference, then you’re a misogynist by the way.

waterdroid:

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Tried to play like 20 minutes of Baldur’s Gate 3. It looked like crap and my laptop got so hot you could fry an egg on it </3 sad. ANYWAYS here’s a portrait of the charcter I played, Eli! She’s my frist DnD character, but Edgier™! don’t let her angry face fool you she’s a sweetie <3

If you enjoy what I do, please support me on Ko-fi!

tombofnull:

FREE Texture Pack for CSP, Krita, SAI, and more

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Something to go with those brushes I released last month:
NATURAL MATERIALS V.1 is a small collection of [free!] texture overlays created from scans I made 5 years ago that I finally put to use. Should mostly work in any program that can open .PSD files. :D

Itch.io: https://tombofnull.itch.io/natural-materials-texture-pack

For more fun, Pair this with the STIPPLE BEAST brush pack: https://tombofnull.itch.io/stipple-beast-brush-pack